spatial_compile_worldbuilding_readiness
Identify readiness for spatial worldbuilding by compiling Ghost workflow outputs into gates, blockers, next actions, and viewport evidence handoffs for room reconstruction. Read-only check.
Instructions
Compile end-to-end readiness for spatial worldbuilding.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
This local/read-only compiler consumes any subset of Ghost spatial workflow outputs and reports gates, blockers, next actions, and viewport evidence handoffs for the room/screenshot reconstruction pipeline. It does not mutate Unreal, run vision, or submit paid Tripo jobs.
Example: spatial_compile_worldbuilding_readiness(reference_image="C:/refs/apartment.png")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| reference_image | No | ||
| scene_graph_json | No | ||
| tripo_batch_json | No | ||
| apply_result_json | No | ||
| prop_program_json | No | ||
| asset_binding_json | No | ||
| room_analysis_json | No | ||
| iteration_plan_json | No | ||
| require_scene_graph | No | ||
| asset_resolution_json | No | ||
| composition_plan_json | No | ||
| layout_preflight_json | No | ||
| require_room_analysis | No | ||
| validation_result_json | No | ||
| viewport_evidence_json | No | ||
| candidate_clearance_json | No | ||
| detection_preflight_json | No | ||
| reconstruction_plan_json | No | ||
| functional_zone_plan_json | No | ||
| require_viewport_evidence | No | ||
| decomposition_request_json | No | ||
| asset_scale_correction_json | No | ||
| support_surface_anchors_json | No | ||
| layout_preflight_correction_json | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |