create_bt_decorator
Create a Behavior Tree Decorator Blueprint to attach custom conditions to BT nodes, controlling branch execution or abort by overriding PerformConditionCheck.
Instructions
Create a Behavior Tree Decorator Blueprint.
Decorators are conditions attached to BT nodes - they control whether a branch can execute or abort. Override PerformConditionCheck.
Args: name: Decorator Blueprint name (e.g., "BTD_CanSeePlayer") path: Content browser path
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: create_bt_decorator(name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/AI |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |