create_game_instance
Create a persistent GameInstance Blueprint in Unreal Engine to store player progress, settings, and cross-level data that survives level loads. Provide a unique name to generate the asset.
Instructions
Create a GameInstance Blueprint.
GameInstance persists across level loads and is ideal for storing player progress, settings, and cross-level data.
Args: name: Blueprint name (e.g., "BP_MyGameInstance")
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: create_game_instance(name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |