insert_anim_graph_slot
Insert a Slot node into an AnimGraph to let montages layer animations over the current locomotion pose. Specify the Anim Blueprint and slot name to match montage calls.
Instructions
Insert a Slot node on the main AnimGraph between the current pose chain and Root.
Use this so PlaySlotAnimationAsDynamicMontage / montages targeting the same
slot name layer aim and fire animations over locomotion from the state machine.
Args: anim_blueprint_name: AnimBP asset path or name (e.g. ABP_SithSoldier or full /Game/... path) slot_name: Anim slot name (default DefaultSlot — must match montage slot / blueprint calls) graph_name: Optional graph name; defaults to AnimGraph
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: insert_anim_graph_slot(anim_blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| slot_name | No | DefaultSlot | |
| graph_name | No | ||
| anim_blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |