add_apply_damage_node
Adds an Apply Damage node to a specified Blueprint graph, enabling automated damage logic setup in Unreal Engine editor.
Instructions
Add an 'Apply Damage' node.
Args: blueprint_name: Blueprint name node_position: Optional graph position
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_apply_damage_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |