spatial_resolve_project_assets
Match planned spatial props to existing project assets by scoring candidates, output resolved matches as overrides, and route unresolved props to a batch planner.
Instructions
Resolve planned spatial props against existing project assets first.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
This local planner accepts an interior composition or screenshot reconstruction plus a project asset catalog. It scores candidate /Game assets against planned props, emits asset_overrides_json for resolved matches, and hands unresolved props to the guarded Tripo batch planner.
Example: spatial_resolve_project_assets(composition_plan_json="", candidate_asset_paths=["/Game/Props/SM_Books.SM_Books"])
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| minimum_score | No | ||
| asset_catalog_json | No | ||
| candidate_asset_paths | No | ||
| composition_plan_json | Yes | ||
| max_candidates_per_prop | No | ||
| include_resolved_existing | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |