add_move_to_node
Adds an AI Move To node to a Blueprint, enabling AI pathfinding to a target with configurable acceptance radius.
Instructions
Add a 'AI Move To' function call node.
Args: blueprint_name: Blueprint (usually AIController or BTTask) acceptance_radius: How close AI needs to get to destination node_position: Optional graph position
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: add_move_to_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes | ||
| acceptance_radius | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |