add_multi_line_trace_by_channel_node
Add a Multi Line Trace By Channel node to a Blueprint, returning every actor hit along a trace line as an array. Specify trace channel, debug draw, and optional node position.
Instructions
Add a 'Multi Line Trace By Channel' node - returns ALL actors hit as array.
Ch.14: MultiLineTraceByChannel is more expensive but returns every hit along the trace line as an array of Hit Result structures.
Args: blueprint_name: Blueprint name trace_channel: "Visibility" or "Camera" draw_debug: "None", "ForOneFrame", "ForDuration", "Persistent" node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_multi_line_trace_by_channel_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| draw_debug | No | None | |
| node_position | No | ||
| trace_channel | No | Visibility | |
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |