net_add_repnotify_variable
Adds a Blueprint member variable and configures it for network replication with RepNotify, supporting common data types like Boolean, Integer, Float, String, and Vector.
Instructions
Add a Blueprint member variable and configure it for RepNotify.
Supported variable_type values: Boolean, Integer, Integer64, Float, Double, String, Name, Text, Vector, Rotator, and Transform.
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: net_add_repnotify_variable(blueprint_name="/Game/MCP_Test/BP_Example", variable_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| compile | No | ||
| default_value | No | ||
| variable_name | Yes | ||
| variable_type | No | Boolean | |
| blueprint_name | Yes | ||
| replication_condition | No | none |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |