bp_run_post_mutation_verify
Run compile diagnostics and graph validation immediately after editing a Blueprint to detect errors, warnings, and health score, confirming whether it is safe to continue.
Instructions
Run the standard verification pack immediately after a Blueprint mutation.
This is the default evidence block that higher-order skills should include after any edit. Runs compile diagnostics + graph validation in one call.
Args: blueprint_path: Full asset path or plain name changed_graphs: List of graph names to validate (default: ['EventGraph'])
Returns: StructuredResult with outputs: compile_status — 'clean' | 'errors' | 'warnings_only' | 'unknown' error_count — int warning_count — int health_score — int 0-100 top_issues[] — first 5 most critical issues safe_to_continue — bool (no compile errors) auto_repair_recommended — bool (auto_repairable issues exist) full_issues[] — all issues
KB: see knowledge_base/32_AGENT_PLAYABLE_SLICE_RECIPE.md#overview Example: bp_run_post_mutation_verify(blueprint_path="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_path | Yes | ||
| changed_graphs | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |