geom_uv_unwrap
Create or repack UVs for DynamicMesh actors in Unreal Engine. Select from xatlas, patch builder, recompute, or layout methods, then set packing and resolution to prepare usable UV channels.
Instructions
Generate or repack UVs for a DynamicMesh actor.
Args: actor_name: DynamicMesh actor label to mutate. uv_channel: UV channel index. method: "xatlas", "patch_builder", "recompute", or "layout". texture_resolution: Layout texture resolution used for packing. max_iterations: XAtlas iteration count. auto_pack: Pack generated PatchBuilder UVs.
Returns: Structured JSON with UV channel and mesh counts.
KB: see knowledge_base/22_GEOMETRY_SCRIPT_AND_MODELING.md#mcp-geometry-tools Example: geom_uv_unwrap(actor_name="DM_CoverBlock", method="xatlas", texture_resolution=2048)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| method | No | xatlas | |
| auto_pack | No | ||
| actor_name | Yes | ||
| uv_channel | No | ||
| max_iterations | No | ||
| texture_resolution | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |