metasound_create_patch
Create a reusable MetaSound patch asset in Unreal Engine to encapsulate shared DSP logic, with options to set the asset path, overwrite existing assets, and save the package.
Instructions
Create a reusable MetaSound Patch asset for shared DSP logic.
Args: name: Asset name such as MSP_DamageCrackle. path: Content Browser folder under /Game. overwrite: Delete an existing asset with the same name first. save: Save the package after creation.
KB: see knowledge_base/21_METASOUNDS_AND_AUDIO_DSP.md#mcp-audio-tools Example: metasound_create_patch(name="MSP_DamageCrackle", path="/Game/Audio/MetaSounds/Patches")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/Audio/MetaSounds/Patches | |
| save | No | ||
| overwrite | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |