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set_static_mesh_properties

Assign a static mesh and optional material to a StaticMeshComponent in a Blueprint, using asset paths for each.

Instructions

Assign a static mesh (and optionally a material) to a StaticMeshComponent.

Args: blueprint_name: Blueprint name component_name: StaticMeshComponent name static_mesh: Asset path (e.g., "/Engine/BasicShapes/Sphere.Sphere") material: Optional material asset path

KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: set_static_mesh_properties(blueprint_name="/Game/MCP_Test/BP_Example", component_name="ExampleComponent")

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
materialNo
static_meshNo/Engine/BasicShapes/Cube.Cube
blueprint_nameYes
component_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

B3.2/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It states the assignment effect and material optionality, but does not disclose whether existing mesh/material assignments are overwritten, whether the blueprint or component must already exist, whether compilation/saving is required, or what happens on invalid asset paths. For a mutation tool, this is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is compact and front-loaded with the purpose, followed by Args, a KB pointer, and an example. The KB reference and example are useful, though the Args block partially duplicates schema titles. Overall, every section earns its place without excessive verbosity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple 4-parameter mutation tool, the description provides a clear call pattern, parameter explanations, and an example, and an output schema exists. However, with no annotations and no usage or behavioral context, an agent is left to infer prerequisites, side effects, and what happens after the assignment.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the Args block in the description is the main source of parameter meaning. It adds an asset-path format example for static_mesh and marks material as optional, but blueprint_name and component_name are only restated with their names. It also does not mention that static_mesh defaults to Cube when omitted.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific action: 'Assign a static mesh (and optionally a material) to a StaticMeshComponent.' It names both the verb and the target component type, clearly distinguishing it from sibling tools like set_skeletal_mesh_properties and set_component_property.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no explicit guidance about when to use this tool versus alternatives, and no when-not-to-use or fallback tool is mentioned. The static-mesh-specific wording implies the context, but the description does not state which sibling tools cover skeletal meshes, materials on actors, or general component properties.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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