gas_create_gameplay_cue
Create a GameplayCue notify Blueprint asset in Unreal Engine, selecting actor or static notify types for stateful or fire-and-forget gameplay effects.
Instructions
Create a GameplayCue notify Blueprint asset.
Args: name: Asset name, usually prefixed GCN_. path: Destination folder under /Game. notify_type: actor or static. Actor cues can own state; static cues are fire-and-forget. parent_class: Optional parent class path/name. overwrite: Delete an existing asset with the same path first.
KB: see knowledge_base/19_GAMEPLAY_ABILITY_SYSTEM.md#mcp-gas-tools Example: gas_create_gameplay_cue(name="GCN_DashTrail", notify_type="actor")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/GAS/Cues | |
| overwrite | No | ||
| notify_type | No | actor | |
| parent_class | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |