chooser_create_table
Create a Chooser table in Unreal Engine for object asset results, with configurable output class and save options.
Instructions
Create a Chooser table configured for object asset results.
Args: name: Asset name to create. path: Content Browser folder under /Game. result_class: Output object class path or class name. overwrite: Delete an existing Chooser table before creation. save: Save the asset package after creation.
Returns: Structured JSON with Chooser path, result class, rows, and columns.
KB: see knowledge_base/24_MOTION_MATCHING_AND_CHOOSERS.md#mcp-motion-matching-and-chooser-tools Example: chooser_create_table(name="CH_Locomotion", result_class="/Script/Engine.AnimationAsset")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/Animation/Choosers | |
| save | No | ||
| overwrite | No | ||
| result_class | No | /Script/CoreUObject.Object |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |