create_ai_controller
Creates an AI controller Blueprint for Unreal Engine that possesses an AI Pawn and runs its Behavior Tree to manage AI behavior.
Instructions
Create an AIController Blueprint.
The AIController possesses an AI Pawn and runs its Behavior Tree.
Args: name: Blueprint name (e.g., "BP_EnemyAIController") behavior_tree: Behavior Tree asset name to run automatically auto_run_bt: Automatically run the behavior tree on possession
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: create_ai_controller(name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| auto_run_bt | No | ||
| behavior_tree | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |