net_create_rpc_event
Create or update a Blueprint Custom Event as an RPC, choosing server, client, net_multicast, or none, with optional typed parameters.
Instructions
Create or update a Custom Event as a Blueprint RPC.
Supported rpc_type values: server, client, net_multicast, and none. Optional inputs are simple typed event parameters, for example [{"name": "Damage", "type": "Float"}].
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: net_create_rpc_event(blueprint_name="/Game/MCP_Test/BP_Example", event_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| inputs | No | ||
| compile | No | ||
| reliable | No | ||
| rpc_type | No | server | |
| event_name | Yes | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |