add_open_level_node
Adds an 'Open Level' node to a Blueprint to load or switch levels. Specify the level name and connect it via pin for dynamic level transitions.
Instructions
Add an 'Open Level (by Name)' node for level loading/switching.
Args: blueprint_name: Blueprint name level_name: Default level to open (can be connected via pin) node_position: Optional graph position
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_open_level_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| level_name | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |