add_branch_node
Add a Branch (if/else) node to a Blueprint, routing execution to True or False output pins based on a boolean Condition input. Provide blueprint name and optional graph position.
Instructions
Add a Branch (if/else) node to a Blueprint.
The Branch node takes a boolean condition and routes execution to either the 'True' or 'False' output pin.
Args: blueprint_name: Blueprint name node_position: Optional [X, Y] graph position
Returns: Dict with 'node_id'; pins: 'Condition' input, 'True'/'False' outputs
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_branch_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |