skill_compile_ide_companion_session
Plan a no-spend IDE companion session for solo Unreal developers, outlining readiness, asset generation, gameplay mechanics, editor steps, runtime checks, fallbacks, and next MCP calls.
Instructions
Compile a no-spend IDE companion session plan for a solo Unreal developer.
Returns a full orchestration plan covering readiness, generated assets, gameplay mechanic planning, editor implementation, runtime verification, fallback paths, gates, and next MCP tool calls.
KB: see knowledge_base/32_AGENT_PLAYABLE_SLICE_RECIPE.md#d12-ide-companion-session-orchestrator Example: skill_compile_ide_companion_session(project_brief="third-person dungeon slice", mechanic_brief="patrol enemy that updates objective HUD")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| content_path | No | /Game/Generated/PlayableSlice | |
| session_name | No | ide-companion | |
| project_brief | Yes | ||
| mechanic_brief | No | ||
| include_generated_assets | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |