spatial_content_selection_context
Read selected Content Browser assets and prepare them for spatial placement with configurable layout, tags, and origin, enabling dry-run-first world building.
Instructions
Read selected Content Browser assets and prepare placement handoffs.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
This is a read-only bridge from editor asset selection to Ghost's dry-run-first spatial placement workflow.
Example: spatial_content_selection_context(placement_layout="grid", tags=["Gameplay_POI"])
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tags | No | ||
| limit | No | ||
| data_layer_names | No | ||
| placement_layout | No | line | |
| placement_origin | No | ||
| placement_spacing | No | ||
| actor_label_prefix | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |