create_umg_widget_blueprint
Create a new UMG Widget Blueprint in Unreal Editor by specifying widget name, parent class, and content path. Automates UI asset generation for HUDs and menus.
Instructions
Create a new UMG Widget Blueprint.
Args: widget_name: Widget asset name (e.g., "WBP_HUD", "WBP_MainMenu") parent_class: Parent class (default: "UserWidget") path: Content browser path (default: "/Game/UI")
KB: see knowledge_base/06_UI_UMG_SYSTEMS.md#overview Example: create_umg_widget_blueprint(widget_name="/Game/MCP_Test/WBP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | /Game/UI | |
| widget_name | Yes | ||
| parent_class | No | UserWidget |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |