add_apply_point_damage_node
Add an Apply Point Damage node to a Blueprint to apply damage at a specified world location and direction, enabling physics reactions such as projectile impact pushback.
Instructions
Add an 'Apply Point Damage' node - damage at a specific world location/direction.
Similar to Apply Damage but includes hit location and direction, allowing physics reactions (e.g. pushback from projectile impact).
Args: blueprint_name: Blueprint name damage_amount: Default damage amount node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_apply_point_damage_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| damage_amount | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |