add_anim_notify
Insert an Anim Notify or Notify State into an Animation Sequence or Montage to trigger events in your AnimBP at a chosen time.
Instructions
Add an Anim Notify or Notify State to an Animation Sequence or Montage.
Args: animation_path: Full asset path (e.g. /Game/Characters/Run.Run) notify_name: Event name to trigger from the AnimBP time: Time in seconds notify_type: "notify" or "notify_state" notify_state_duration: Duration for notify_state entries
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: add_anim_notify(animation_path="/Game/MCP_Test/Example", notify_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| time | No | ||
| notify_name | Yes | ||
| notify_type | No | notify | |
| animation_path | Yes | ||
| notify_state_duration | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |