create_bt_task
Create a Behavior Tree Task Blueprint to define AI leaf-node actions like movement, attacking, or animations. Specify name, description, and path to generate the task node with executable overrides.
Instructions
Create a Behavior Tree Task Blueprint.
BT Tasks are the leaf nodes of the Behavior Tree - they perform actual actions (move to location, attack, play animation, etc.). Override ExecuteTask and FinishExecute.
Args: name: Task Blueprint name (e.g., "BTT_AttackPlayer") task_description: Description for the task node path: Content browser path
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: create_bt_task(name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/AI | |
| task_description | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |