anim_create_montage
Create an Animation Montage asset in Unreal Engine from a source AnimSequence or Skeleton, with optional slot, section, loop, and playback settings.
Instructions
Create an Animation Montage asset from a source AnimSequence or Skeleton.
Args: montage_name: New montage asset name folder_path: Content Browser destination folder source_animation_path: Optional AnimSequence used to seed the first slot skeleton_path: Optional Skeleton; required when source_animation_path is empty slot_name: Initial montage slot section_name: Initial section name overwrite: Replace an existing asset with the same name save: Save the asset after creation play_rate: Playback rate for the seeded segment loop_count: Loop count for the seeded segment
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: anim_create_montage(montage_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| overwrite | No | ||
| play_rate | No | ||
| slot_name | No | DefaultSlot | |
| loop_count | No | ||
| folder_path | No | /Game/Animation/Montages | |
| montage_name | Yes | ||
| section_name | No | Default | |
| skeleton_path | No | ||
| source_animation_path | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |