add_set_game_paused_node
Adds a node to a Blueprint to pause or resume the game, with optional mouse cursor display for UI interaction.
Instructions
Add SetGamePaused + ShowMouseCursor nodes to pause/unpause the game.
From Ch. 11 (Creating a pause menu) and Ch. 8 (Win screen). Pauses the game tick and optionally shows the mouse cursor for UI interaction.
Args: blueprint_name: Blueprint to add the node to paused: True to pause, False to unpause show_mouse_cursor: Whether to show the cursor when paused node_position: [X, Y] graph position
KB: see knowledge_base/17_GAME_SYSTEMS_COOKBOOK.md#overview Example: add_set_game_paused_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paused | No | ||
| node_position | No | ||
| blueprint_name | Yes | ||
| show_mouse_cursor | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |