net_add_authority_gate
Adds an authority check (HasAuthority) with a Branch node to a Blueprint, separating server logic (Then) from client logic (Else).
Instructions
Add a HasAuthority function node wired into a Branch node. The Branch Then pin represents authority/server flow; Else is remote/client flow.
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: net_add_authority_gate(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| compile | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |