session_create_blueprint_flow
Adds a Create Session async Blueprint node wired to GetPlayerController, enabling automated multiplayer session setup in Unreal Engine.
Instructions
Add a Create Session async Blueprint node and wire GetPlayerController(0).
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: session_create_blueprint_flow(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| compile | No | ||
| use_lan | No | ||
| node_position | No | ||
| blueprint_name | Yes | ||
| public_connections | No | ||
| use_lobbies_if_available | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |