add_blueprint_self_reference
Adds a node in a Blueprint graph that returns a reference to the current actor/object, enabling access to its properties and events.
Instructions
Add a 'Get a reference to self' node (returns this actor/object).
Args: blueprint_name: Asset name. graph_name: Graph to add node to. Default 'EventGraph'. node_position: Optional [X, Y] canvas position.
Returns: Dict with 'node_id'.
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_blueprint_self_reference(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph_name | No | EventGraph | |
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |