motion_create_pose_search_schema
Create a Pose Search schema asset for Motion Matching databases in Unreal Engine, specifying name, skeleton, sample rate, and channels.
Instructions
Create a Pose Search schema asset for Motion Matching databases.
Args: name: Asset name to create. path: Content Browser folder under /Game. skeleton: Optional Skeleton or Skeletal Mesh asset used to seed the schema. sample_rate: Pose sampling rate in Hz. add_default_channels: Add UE's default Pose Search feature channels. overwrite: Delete an existing schema asset before creation. save: Save the asset package after creation.
Returns: Structured JSON with schema asset path, skeletons, sample rate, and channel count.
KB: see knowledge_base/24_MOTION_MATCHING_AND_CHOOSERS.md#mcp-motion-matching-and-chooser-tools Example: motion_create_pose_search_schema(name="PSS_Locomotion", skeleton="/Game/Characters/Hero/SK_Hero")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/Animation/MotionMatching | |
| save | No | ||
| skeleton | No | ||
| overwrite | No | ||
| sample_rate | No | ||
| add_default_channels | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |