geom_bake_to_static_mesh
Bake a DynamicMesh actor into a StaticMesh asset with configurable Nanite, collision, and normal/tangent recomputation.
Instructions
Bake a DynamicMesh actor into a StaticMesh asset.
Args: actor_name: DynamicMesh actor label to bake. asset_path: Content Browser asset path including asset name. enable_nanite: Enable Nanite on the generated static mesh. enable_collision: Generate collision settings on the new static mesh. recompute_normals: Recompute normals during asset creation. recompute_tangents: Recompute tangents during asset creation. overwrite: Delete an existing asset at asset_path first. save: Save the generated package after creation.
Returns: Structured JSON with baked asset path and mesh counts.
KB: see knowledge_base/22_GEOMETRY_SCRIPT_AND_MODELING.md#mcp-geometry-tools Example: geom_bake_to_static_mesh(actor_name="DM_CoverBlock", asset_path="/Game/Geometry/SM_CoverBlock_A")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| overwrite | No | ||
| actor_name | Yes | ||
| asset_path | No | /Game/Geometry/SM_BakedDynamicMesh | |
| enable_nanite | No | ||
| enable_collision | No | ||
| recompute_normals | No | ||
| recompute_tangents | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |