add_blueprint_do_once_node
Add a DoOnce macro node to a Blueprint graph to create a one-shot execution gate that fires only once until reset.
Instructions
Add a DoOnce macro node to a Blueprint graph.
The DoOnce node only fires the Completed output once until Reset is triggered. Pins: execute, Reset (exec), Completed (exec), bIsOpen (bool).
Args: blueprint_name: Asset name of the Blueprint. graph_name: Graph to add to. Default 'EventGraph'. node_position: Optional [X, Y] canvas position.
Returns: Dict with 'node_id', 'node_name', 'node_type', and 'pins'.
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_blueprint_do_once_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph_name | No | EventGraph | |
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |