net_set_component_replicates
Set a Blueprint component to replicate by default, ensuring its state updates across clients via Unreal Engine networking.
Instructions
Configure replication-by-default on a Blueprint SCS component template.
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: net_set_component_replicates(blueprint_name="/Game/MCP_Test/BP_Example", component_name="ExampleComponent")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| compile | No | ||
| replicates | No | ||
| blueprint_name | Yes | ||
| component_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |