set_blueprint_property
Set a Blueprint class default object property by specifying blueprint, property name, and new value.
Instructions
Set a property on the Blueprint class default object (CDO).
Args: blueprint_name: Blueprint name property_name: Property name (e.g., "AutoPossessPlayer", "bUseControllerRotationYaw") property_value: New value
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: set_blueprint_property(blueprint_name="/Game/MCP_Test/BP_Example", property_name="ExampleName", property_value="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| property_name | Yes | ||
| blueprint_name | Yes | ||
| property_value | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |