add_play_sound_node
Adds a Play Sound at Location node to a Blueprint so a specified sound asset plays at a chosen position in Unreal Engine. Provide the Blueprint name and optional sound asset path to configure the node.
Instructions
Add a 'Play Sound at Location' node.
Args: blueprint_name: Blueprint name sound_asset: Sound asset path node_position: Optional graph position
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_play_sound_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sound_asset | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |