spatial_plan_worldbuilding_work_order
Turn a design brief and reference image into an executable staged workflow for interior worldbuilding, covering measurement, asset resolution, generation prep, and validation.
Instructions
Plan an executable interior worldbuilding work order.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
This local/read-only planner turns a design brief, optional screenshot evidence, optional room analysis, and optional project asset catalog into a staged Ghost workflow: measure, decompose, plan, resolve assets, prepare guarded Tripo generation, bind/apply, validate, and capture evidence. It does not run vision, mutate Unreal, or submit paid Tripo jobs.
Example: spatial_plan_worldbuilding_work_order(reference_image="C:/refs/apartment.png", design_brief="Rebuild this compact apartment kitchen")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| style | No | lived-in realistic | |
| max_items | No | ||
| room_type | No | apartment | |
| room_origin | No | ||
| content_path | No | /Game/Generated/SpatialInteriors | |
| design_brief | No | ||
| required_props | No | ||
| reference_image | No | ||
| requested_zones | No | ||
| room_dimensions | No | ||
| scene_graph_json | No | ||
| actor_label_prefix | No | ||
| room_analysis_json | No | ||
| detected_items_json | No | ||
| minimum_asset_score | No | ||
| candidate_asset_paths | No | ||
| max_candidates_per_prop | No | ||
| include_architectural_fill | No | ||
| project_asset_catalog_json | No | ||
| generate_missing_with_tripo | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |