import_skeletal_mesh
Import an FBX file as a Skeletal Mesh into UE5 Content Browser, reusing or creating a Skeleton and optionally importing animations, morph targets, and materials.
Instructions
Import an FBX file as a Skeletal Mesh into UE5 Content Browser.
Args: file_path: OS path to the FBX file on the UE5 Windows machine (e.g. "C:/Characters/Bastila.fbx") destination_path: Content Browser destination (default "/Game/Characters/") skeleton: Content Browser path to an existing Skeleton asset to reuse, e.g. "/Game/Mannequin/SK_Mannequin_Skeleton". Leave empty ("") to create a new skeleton from the file. import_animations: Import embedded animations as AnimSequence assets (default True) import_morph_targets: Import morph targets / blend shapes (default True) import_materials: Import materials embedded in the FBX (default True)
Returns: JSON string with StructuredResult — outputs on success: { "success": true, "stage": "import_skeletal_mesh", "outputs": { "asset_path": "/Game/Characters/SK_Bastila", "asset_type": "SkeletalMesh", "skeleton_path": "/Game/Characters/SK_Bastila_Skeleton", "animations_imported": ["Idle", "Walk"], "reused_skeleton": false }, "warnings": [], "errors": [], "log_tail": [] }
KB: see knowledge_base/31_GENERATIVE_CONTENT_PIPELINE.md#overview Example: import_skeletal_mesh(file_path="/Game/MCP_Test/Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| skeleton | No | ||
| file_path | Yes | ||
| destination_path | No | /Game/Characters/ | |
| import_materials | No | ||
| import_animations | No | ||
| import_morph_targets | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |