add_macro_node
Add a macro call node to a specified Blueprint graph, optionally setting its position to automate Blueprint authoring.
Instructions
Add a macro call node to a Blueprint.
Args: blueprint_name: Blueprint containing the macro macro_name: Name of the macro to call node_position: Optional graph position
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_macro_node(blueprint_name="/Game/MCP_Test/BP_Example", macro_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| macro_name | Yes | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |