call_custom_event
Add a call node in a Blueprint to trigger a custom event defined on another Blueprint, enabling cross-Blueprint communication.
Instructions
Add a call node for a Custom Event defined on another Blueprint.
Use this after creating or verifying the target custom event. The native route resolves the target Blueprint generated class and returns visible pins for follow-up wiring.
Args: blueprint_name: Blueprint that receives the call node. target_blueprint: Blueprint that owns the custom event. event_name: Custom event name to call. node_position: Optional [X, Y] graph position.
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#events-and-dispatch Example: call_custom_event(blueprint_name="/Game/BP_Button", target_blueprint="/Game/BP_Door", event_name="OpenDoor")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| event_name | Yes | ||
| node_position | No | ||
| blueprint_name | Yes | ||
| target_blueprint | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |