ue_find_assets_by_class
Find all Content Browser assets of a given UClass by specifying class name, search path, and result limit.
Instructions
Find all Content Browser assets of a given UClass.
Args: class_name: UClass name filter (e.g. "Blueprint", "StaticMesh", "Material", "AnimSequence", "SoundWave") search_path: Content Browser root to search (default "/Game/") limit: Maximum number of results (default 50)
Returns: JSON string: { "success": true, "class_name": "Blueprint", "search_path": "/Game/", "assets": ["/Game/Blueprints/BP_Player", ...], "count": 12, "truncated": false }
KB: see knowledge_base/12_MCP_TOOL_USAGE_GUIDE.md#overview Example: ue_find_assets_by_class(class_name="Actor")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| class_name | Yes | ||
| search_path | No | /Game/ |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |