add_input_mapping
Bind a key to an input action within an existing Input Mapping Context in Unreal Engine. Specify the IMC name, action name, and key to add the mapping.
Instructions
Add an input mapping to an existing Input Mapping Context (IMC).
Args: imc_name: Name of the Input Mapping Context (e.g., "IMC_Default") action_name: Name of the Input Action (e.g., "IA_Jump", "IA_WormholeTP") key: Key name to bind (e.g., "SpaceBar", "V", "T", "LeftMouseButton")
Returns: dict with success status, imc_name, action_name, key, and mapping_index
Example: add_input_mapping(imc_name="ExampleName", action_name="ExampleName", key="ExampleName")
KB: see knowledge_base/15_INPUT_SYSTEM_AND_UMG.md#overview
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | Yes | ||
| imc_name | Yes | ||
| action_name | Yes |