spatial_validate_placement
Check placed actors for surface alignment and bounds overlap, identifying floating, embedded, or intersecting placements.
Instructions
Validate placed actors against nearby surfaces and bounds overlap.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
This is a read-only post-placement bridge. It reports whether actor bounds appear on-surface, floating, below/intersecting, missing a trace hit, or potentially overlapping nearby actor bounds.
Example: spatial_validate_placement(tag_filter="Gameplay_POI", surface_tolerance=15)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| query | No | ||
| actors | No | ||
| center | No | ||
| radius | No | ||
| trace_up | No | ||
| tag_filter | No | ||
| trace_down | No | ||
| ignore_self | No | ||
| class_filter | No | ||
| trace_channel | No | visibility | |
| include_hidden | No | ||
| clearance_padding | No | ||
| surface_tolerance | No | ||
| include_evidence_handoff | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |