audio_create_concurrency
Create a Sound Concurrency asset to limit overlapping audio by setting max active voices, resolution rules, and retrigger times.
Instructions
Create a Sound Concurrency asset for voice limiting.
Args: name: Asset name such as SCN_Impacts. path: Content Browser folder under /Game. max_count: Maximum active voices in the group. resolution_rule: prevent_new, stop_oldest, stop_quietest, stop_lowest_priority, or stop_farthest_then_oldest. limit_to_owner: Limit concurrency per owning actor. retrigger_time: Minimum seconds between accepted plays. overwrite: Delete an existing asset with the same name first. save: Save the package after creation.
KB: see knowledge_base/21_METASOUNDS_AND_AUDIO_DSP.md#mcp-audio-tools Example: audio_create_concurrency(name="SCN_Impacts", max_count=6, resolution_rule="stop_quietest")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/Audio/Concurrency | |
| save | No | ||
| max_count | No | ||
| overwrite | No | ||
| limit_to_owner | No | ||
| retrigger_time | No | ||
| resolution_rule | No | stop_farthest_then_oldest |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |