create_projectile_blueprint
Creates a projectile Blueprint with a movement component, specifying speed, gravity, and damage. Configure projectile behavior for gameplay hits.
Instructions
Create a Projectile Blueprint with movement component.
Args: name: Blueprint name (e.g., "BP_Projectile") speed: Projectile speed in cm/s gravity_scale: Gravity influence (0 = no gravity) damage: Damage amount on hit
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: create_projectile_blueprint(name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| speed | No | ||
| damage | No | ||
| gravity_scale | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |