add_does_save_game_exist_node
Add a save-file existence check node to an Unreal Engine Blueprint to branch loading logic based on whether a save game exists.
Instructions
Add a DoesSaveGameExist node to check if a save file is present.
From Ch. 11: used before loading to branch logic - if save exists, load it; if not, use defaults (Round 1).
Args: blueprint_name: Blueprint to add the node to slot_name: Save slot name string to check user_index: Player index node_position: [X, Y] graph position
KB: see knowledge_base/17_GAME_SYSTEMS_COOKBOOK.md#overview Example: add_does_save_game_exist_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| slot_name | No | SaveGameFile | |
| user_index | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |