add_actor_world_offset_node
Adds an 'Add Actor World Offset' node to a blueprint, enabling incremental actor movement by a delta location vector each tick, ideal for per-frame positional updates.
Instructions
Add an 'Add Actor World Offset' node - moves actor by DeltaLocation Vector.
Ch.14: AddActorWorldOffset uses Delta Location to modify the current location. More appropriate than SetActorLocation for incremental movement each tick.
Args: blueprint_name: Blueprint name node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_actor_world_offset_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |