add_get_actor_location_node
Add a Get Actor Location node to a Blueprint to read an actor's world position as a Vector. Use it to retrieve location data for gameplay logic.
Instructions
Add a 'Get Actor Location' node returning a Vector (world location).
Ch.14: The Location variable of Transform is type Vector (X,Y,Z in cm). Use this to read where an actor is in world space.
Args: blueprint_name: Blueprint name node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_get_actor_location_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |