add_sequence_player_node
Add a Sequence Player node to an Animation Blueprint AnimGraph for direct animation sequence playback. Provide the AnimBP and sequence asset, then compile the graph for runtime use.
Instructions
Add a Sequence Player node to an Animation Blueprint AnimGraph.
Use this for direct animation-sequence playback in generated AnimBP graphs, then inspect the graph and compile the AnimBP before relying on the node at runtime.
Args: anim_blueprint_name: Animation Blueprint asset path or name. sequence_asset: Animation sequence asset path. graph_name: Optional graph name; defaults to the AnimGraph. node_position: Optional [X, Y] graph position. wire_to_root: Whether to wire the pose output directly to Root. loop: Whether the sequence player should loop.
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#animgraph-native-authoring Example: add_sequence_player_node(anim_blueprint_name="/Game/ABP_Enemy", sequence_asset="/Game/Anims/A_Idle")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| loop | No | ||
| graph_name | No | ||
| wire_to_root | No | ||
| node_position | No | ||
| sequence_asset | Yes | ||
| anim_blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |