create_animation_blueprint
Create an Animation Blueprint in Unreal Engine to control skeletal mesh animations using EventGraph logic and AnimGraph pose blending.
Instructions
Create an Animation Blueprint (AnimBP).
Animation Blueprints control skeletal mesh animations using an EventGraph (for logic) and AnimGraph (for pose blending).
Args: name: AnimBP name (e.g., "ABP_Character") skeleton: Skeleton asset path (e.g., "/Game/Characters/SK_Character") parent_class: Parent class (default: "AnimInstance") path: Content browser path
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: create_animation_blueprint(name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/Animations | |
| skeleton | No | ||
| parent_class | No | AnimInstance |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |