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create_animation_blueprint

Create an Animation Blueprint in Unreal Engine to control skeletal mesh animations using EventGraph logic and AnimGraph pose blending.

Instructions

Create an Animation Blueprint (AnimBP).

Animation Blueprints control skeletal mesh animations using an EventGraph (for logic) and AnimGraph (for pose blending).

Args: name: AnimBP name (e.g., "ABP_Character") skeleton: Skeleton asset path (e.g., "/Game/Characters/SK_Character") parent_class: Parent class (default: "AnimInstance") path: Content browser path

KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: create_animation_blueprint(name="ExampleName")

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
pathNo/Game/Animations
skeletonNo
parent_classNoAnimInstance

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

B3.2/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the burden of behavioral disclosure. It only says the tool creates an AnimBP and explains what AnimBP is; it doesn't mention side effects, overwrite behavior, required validations, or what happens on failure. This is a notable gap for a creation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured: a one-line purpose, a concise concept explanation, a compact Args list, a KB reference, and an example. It is appropriately sized with no filler, and the purpose is front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple creation tool with 4 parameters, the description covers the essentials: required name, defaults, path context, and a KB pointer. But missing behavior details, no nuance around optional parameters, and lack of clarity about whether skeleton is truly optional keep it from being fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must compensate for the absence of schema descriptions. It does list all four parameters with brief explanations and an example for 'name', and it notes the 'parent_class' default. However, 'path' and 'skeleton' semantics remain thin, and without schema support the agent gets only partial parameter meaning.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific verb and resource: 'Create an Animation Blueprint (AnimBP),' with context on how AnimBP works. It distinguishes the tool from generic create_blueprint by naming the exact asset type, though it does not explicitly contrast with closely related animation siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage by explaining that Animation Blueprints control skeletal mesh animations, which tells the agent when this might be relevant. However, it gives no explicit when-to-use or when-not-to-use guidance and does not mention alternatives among the many animation-related sibling tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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